But for all its graphical artistry and gameplay tweaks, it played more or less the same as the original, with 3D characters superimposed on 2D backgrounds and a charmingly 1D script. The first, 2002’s Resident Evil for the GameCube, was a visually astonishing reimagining of the first game in the series. This is the second time Capcom has attempted an ambitious Resident Evil remake. The result is one of the best games in the Resident Evil series. But it preserves enough of the source material to feel like a respectful tribute. It’s an intense, terrifying experience that rebuilds the game from scratch and doesn’t at all feel out of place on high-end modern hardware.
Or they can go for something in between.Ĭapcom’s new Resident Evil 2 - which comes out this week, 21 years after the PlayStation original - is a more radical remake than most.
They can throw the original game out of the window and use its concept as a framework for something entirely new. They can take a largely hands-off approach, preserving the experience as much as possible while making it more technically palatable for modern audiences. When developers decide to remake beloved games, there are several possible avenues they can go down.